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	<title>Comments on: Get a Second Life</title>
	<link>http://www.andrewlih.com/blog/2006/04/21/get-a-second-life/</link>
	<description>New Media researcher</description>
	<pubDate>Sat, 30 Aug 2008 05:19:21 +0000</pubDate>
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		<title>by: white florante wine diva says label</title>
		<link>http://www.andrewlih.com/blog/2006/04/21/get-a-second-life/#comment-220592</link>
		<pubDate>Thu, 21 Aug 2008 08:23:49 +0000</pubDate>
		<guid>http://www.andrewlih.com/blog/2006/04/21/get-a-second-life/#comment-220592</guid>
					<description>templates diva label white says wine &lt;a href=&quot;http://free-home-video.net/blog/white-wine-label-says-diva.html&quot; rel=&quot;nofollow&quot;&gt;diva white label wylde says wine&lt;/a&gt;</description>
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		<title>by: Andrew Lih &#187; Blog Archive &#187; Second Life</title>
		<link>http://www.andrewlih.com/blog/2006/04/21/get-a-second-life/#comment-1340</link>
		<pubDate>Sat, 02 Sep 2006 17:07:25 +0000</pubDate>
		<guid>http://www.andrewlih.com/blog/2006/04/21/get-a-second-life/#comment-1340</guid>
					<description>[...] Other successful virtual worlds in Asia, for example, have moved away from &amp;#8220;realistic&amp;#8221; to &amp;#8220;cute&amp;#8221; and &amp;#8220;stylized&amp;#8221;. Witness Cyworld.com and MapleStory where the characters have big cartoonish heads, and stylized bodies. Call it he Hello Kitty influence, but it&amp;#8217;s the norm in Asia, and if you think about it, it makes sense - why with all the computing power and digital technology would you want to make avatars that looked exactly like characters in real life? Also, being cartoonish makes the characters less threatening even when jazzed up with different clothes and shapes. (Of course, having characters look like folks in real life is probably why in Second Life, there is so much sexual content.) So back to Second Life - Rebecca is concerned that Chinese language is not supported for chatting. It&amp;#8217;s worse than that - the &amp;#8220;last names&amp;#8221; you&amp;#8217;re supposed to choose for your character are all Euro-centric and irrelevant to half the world&amp;#8217;s population. Second Life needs to improve on this if they&amp;#8217;re going to appeal to more than just geek niches. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Other successful virtual worlds in Asia, for example, have moved away from &#8220;realistic&#8221; to &#8220;cute&#8221; and &#8220;stylized&#8221;. Witness Cyworld.com and MapleStory where the characters have big cartoonish heads, and stylized bodies. Call it he Hello Kitty influence, but it&#8217;s the norm in Asia, and if you think about it, it makes sense - why with all the computing power and digital technology would you want to make avatars that looked exactly like characters in real life? Also, being cartoonish makes the characters less threatening even when jazzed up with different clothes and shapes. (Of course, having characters look like folks in real life is probably why in Second Life, there is so much sexual content.) So back to Second Life - Rebecca is concerned that Chinese language is not supported for chatting. It&#8217;s worse than that - the &#8220;last names&#8221; you&#8217;re supposed to choose for your character are all Euro-centric and irrelevant to half the world&#8217;s population. Second Life needs to improve on this if they&#8217;re going to appeal to more than just geek niches. [&#8230;]
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